Environment Art
During the production of LA NOIRE, my main role as an environmental artist was to create terrain pieces and dress those areas with buildings, vegetation, props, and vehicles. All the terrain you see had been specifically built to those areas, so they're all unique. I was tasked to build and optimize terrain accordingly so that the terrain could be painted using vertex colours and coordinated specific map locations would stand out with different colour tones. I also created various props, optimize terrains/buildings, and had to trouble shoot collision issues throughout the game. The images you see are a huge collaboration between the other artists at TeamBondi and myself.
More images to come, stay tuned.