iOS TITLE - COMING SOON

General Artist
Liasing with the Director, I was given the task of creating the environment visuals for the entire project. From concept, to completion. As the project is still being polished, I am unable to show any images. Stay tuned!

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Dr.D - HAPPY FEET 2

Surfacing Artist
As a Surfacing Artist (Other than Final Layout Artist) I was involved in texturing snow stages, a snow suit, and a number of props. Setting up and tweaking shaders to gain optimal visual quality. Create diffuse, displacement, specular, and other map types to achieve the desired look.

Team Bondi - LA NOIRE

Environment Art
During the production of LA NOIRE, my main role as an environmental artist was to create terrain pieces and dress those areas with buildings, vegetation, props, and vehicles. All the terrain you see had been specifically built to those areas, so they're all unique. I was tasked to build and optimize terrain accordingly so that the terrain could be painted using vertex colours and coordinated specific map locations would stand out with different colour tones. I also created various props, optimize terrains/buildings, and had to trouble shoot collision issues throughout the game. The images you see are a huge collaboration between the other artists at TeamBondi and myself.
More images to come, stay tuned.

MOD(HalfLife2) - MENTALITY

Artist
Developed during TAFE, the mod went on to feature in Hyper Magazine and Total PC Gaming magazine. For the development I was the texture artist, however I created the smg, and the other weapons. While I only remodelled part of the axe and tripwire gun. All images are taken from in engine (Source Game Engine).

SemaphoreLine - TBA

Artist, Consultant, Team Member, That Guy
An ambitious undertaking, this project is epic. Not to mention fun.

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